Slope Tycoon

Player guide

Everything you need to run your resort

Friendly, current, and checked against the game. Tables of keys, levels, scenarios and trophies are generated from the game itself, so they never go stale.

Getting startedYour first ten minutes: start a game, build a lift, paint a piste and open for business.The interfaceA tour of the screen: top bar, goals, speed buttons, dock, news and Ranger Rudi.BuildingPlacing buildings, access rules, auto-flatten, rotating, undo and redo, bulldozing, terrain, trees and the Landscape drawer (ponds, decor).Lifts & pistesThe eleven lift types, towers and clearance, piste difficulty, connection, grooming and snowmaking.Guests & seasonsWho visits, how the snowline and the seasons change your job, day and night, and how to control time.Operations & safetyPatrol, first aid, the rescue helicopter, avalanches, wildlife, rangers, lift maintenance, crews and training courses.Events, guests' stories & the regionFestivals and automatic events with their set dressing, guests with a wish, neighbouring resorts and the Green Resort award.MoneyPrices, passes, seasonal pricing, marketing campaigns and their prerequisites, loans, debt and difficulty.Career & scenariosCareer levels and what they unlock, the goal chapters, the six scenarios and the Resort of the Year report.Achievements & cosmeticsThe trophy shelf, how tiers work and which cosmetic rewards you can unlock.Ride, Walk & PhotoGet close to the action: ride along with a guest, walk in first person, and take photos.Settings & accessibilitySound, feedback intensity, text size, reduced motion, month and year reports, ride and walk options.Saves, offline & installQuick save, slots, autosave, exporting .slope files, and playing offline as an installed app.Troubleshooting & FAQFixes for the common problems: a black screen, slow frame rate, guests not arriving, closed buildings and lost saves.GlossaryShort definitions of the words the game and this guide use.Keyboard shortcutsEvery key the game uses, grouped by what you are doing. Generated from the game itself.